This document gives an overview of gamification concepts for Apps/Webapps in museums. This document defines the set of concepts to be included in the Tourist Attraction Gamification Service delivered within the BalticMuseums: Love IT! project. This document is used by the members of the development team of the Tourist Attraction Gamification Service within the BalticMuseums: […]
The BalticMuseums team held a training with Dr Monika Kwiecińska-Zdrenka on how to approach measuring the users’ experience. While all museums had already experience in gathering data from visitors, e.g. in pre-decessor projects when introducing first e-guides, Dr Monika Kwiecińska-Zdrenka shed a light on a systematic approach to a research process. Dr Monika Kwiecińska-Zdrenka – […]
Generic Learning Outcomes in BalticMuseums: LoveIT! Malmö Museums, Sweden, is a cultural institution within the project that has used GLO as a tool for planning and evaluating its work since 2009, when members of the staff participated in a course led by Emily Johnson. Since then Malmö Museums has increased its number of visitors from […]
Maciej Jankowski and Magdalena Król of Fundacja Rozwoju Branży Internetowej “Netcamp” presents insights into the world of digital natives to museum staff at a project meeting in Malmö 2018. Video by Magdalena Król of Fundacja Rozwoju Branży Internetowej “Netcamp”
During the project meeting in Gdansk 2018, Krzysztof Stachura, PhD University of Gdańsk, was invited to work with BalticMuseums team on topics of motivation and loyalty of visitors. The video displays discussions and ideas of participants during the meeting. Video by Malmö Museums
In spring 2018, student researcher Tanja Titel from Stralsund University of Applied Sciences conducted a research comprising 14 museums in the Baltic Sea region. In focus was investigating approaches regarding communication especially towards international guests. In the project meeting, June 2018, Tanja presented her results to the BalticMuseums team and ideas were added that emerged […]
Our Swedish and Danish project partners invited pupils to discuss future museum APPs and how they could enhance the museum experience. Working with and not only for the target group is a basic approach in the Generic Learning Outcomes concept.