Hackathon in Museums

Baltathon – Series of hackathons as creative kick-starters for museums apps – Malmö

Video Documentation of the Baltathon – Hackathon at Malmö Museums Baltathon is a series of free hackathons taking place within the BatlicMuseums: Love IT! project. A hackathon is a creative event where programmers, marketeers and other creative people meet to generate ideas for information technology and create prototypes in a kind of programming marathon. The […]

Hackathon in Museums – Feedback

1.   Recommendations – Feedback Make a survey for feedback from the attendees and mentors and meet with the organizer team to reflect and to note down the lessons learned J For the Baltathon events, we used both surveys, interviews and group discussions to gather feedback after the event. 1.1.               Survey example 1 – participant “We […]

Hackathon in Museums – Project Plan Template

1.   Recommendations – Project Plan Template We share our project plan template for you, it is an excel file: Template-Hackathon_Projectplan   DOWNLOAD FULL TEXT of Hackathon in Museums Guide BalticMuseus Hackathon Guide_20190805_FINAL Bibliography Jarvis, D. (2012) ‘MGT567 Creative Problem Solving’ [online], available: https://www.slideshare.net/dajarvis/mgt567-creative-problem-solving [accessed on 16 July 2018]. Leclair, P. (2015). Hackathons: A Jump Start […]

Hackathon in Museums – Recommendations Infrastructure

1.   Recommendations – Infrastructure 1.1.               Venue If hosted by one museum only, most recommendable is to host the hackathon in the organizing institution, so the teams can experience the exhibition, watch real visitors and get thus inspiration. If hosted by several museums, a facility complying with the basic requirements is recommended.   1.1.1.            Basic requirements […]

Hackathon in Museums – Recommendations Communication

1.   Recommendations – Communication 1.1.               Promotion of the event The participants of the hackathon are not only programmers, but usually interdisciplinary teams. This impacts communication to attract participants. The organizers should discuss who they want to attract. When programmers hear hackathon they think of coding, but also others should be attracted for fueling the creative […]

Hackathon in Museums – Recommendations Concept

1.   Recommendations – Concept 1.1.               Event concept 1.1.1.            Hackathon conception We recommend to ask these questions in your development of a suitable hackathon concept: What do you expect to get from the hackathon? (e.g. contacts, creative ideas, problem solutions, prototypes, learn) Define your targets! How will you know, if the hackathon met your expectations? How […]

Hackathon in Museums – Concept Lessons Learned

1.   Event Concept – Lessons Learned 1.1.               Reflections on tasks and results from initial 3 hackathons During the first three Baltathon events we found, that defining the challenge to the participants is key and challenging. If it is too narrow and too problem oriented, it has a limiting impact on motivation and creativity. For example […]

Hackathon in Museums – Introduction

1.   Introduction 1.1.               BalticMuseums: LoveIT! project In the project BalticMuseums: LoveIT! hackathon events in museums help getting inspiring ideas of gamified apps. The team of nine partners – museums and science centers, non-governmental organizations and research institutions from Poland, Denmark, Sweden, Lithuania and Germany – develops tours for visitors’ smartphones – with a focus on […]

Baltathon – Series of hackathons as creative kick-starters for museums apps – Gdynia

Video Documentation of the Baltathon – Hackathon in Gdynia, hosted by NMFRI Gdynia Aquarium and Experyment Gdynia Baltathon is a series of free hackathons taking place within the BatlicMuseums: Love IT! project. A hackathon is a creative event where programmers, marketeers and other creative people meet to generate ideas for information technology and create prototypes […]