Hackathon in Museums

Baltathon – Series of hackathons as creative kick-starters for museums apps – Malmö

Video Documentation of the Baltathon – Hackathon at Malmö Museums Baltathon is a series of free hackathons taking place within the BatlicMuseums: Love IT! project. A hackathon is a creative event where programmers, marketeers and other creative people meet to generate ideas for information technology and create prototypes in a kind of programming marathon. The […]

Hackathon in Museums – Infrastructure

1.   Infrastructure 1.1.               Venue Most recommendable is to host the hackathon in the organizing institution, so the teams can experience the exhibition, watch real visitors and get thus inspiration. Thus, the hackathon also concentrates on one institution.  If that is not possible, the warmup and working with mentors during the event can be an option. […]

Hackathon in Museums – Prizes and Welcome

1.1.               Prizes/Incentives Looking at why people come to the hackathon (chapter 3.3.7), prizes are not mentioned with top priority.  However, this may be specific to these hackathons. For Gdynia sponsoring was limited and due to the project funding there were constraints for the prizes. Due to these constraints, prizes were not part of the promotion […]

Hackathon in Museums – Conditions and Jury

1.1.               Terms & conditions The terms and conditions (Appendix 1) were most difficult to create, as they are venue and country specific. It is recommended to plan considerable time and use a very small team along with a legal advisor for their development. From the first version, little adaptation was needed to transfer them to […]

Hackathon in Museums – Promotion and Design

1.1.               Promotion of the event The participants of the hackathon are not only programmers, but usually interdisciplinary teams. This impacts communication to attract participants. The organizers should discuss who they want to attract. When programmers hear hackathon they think of coding, but also others should be attracted for fueling the creative process. Further, the target […]

Hackathon in Museums – Date and Concept

1.   Before the event 1.1.               Date The museums agree that the weekend is a good time for the hackathon, although it might limit participation of professionals who might participate during work hours. Choose the date of your event carefully. Avoid the summer, holidays, examination period for students, and other major events in your field or […]

Hackathon in Museums – Content and Task

1.   The task for participants Following Tauberer (2018), the hackathon project should address a defined problem and could even present a part of the solution. It should be of a challenge that can be solved during the timeframe of the hackathon, so that participants can get a feeling of achievement. 1.1.               Reflections on tasks and […]

Hackathon in Museums – Introduction

1.   Introduction 1.1.               What is a hackathon? The word hackathon unites hacking and marathon. A “hackathon” is: a methodology for creative problem solving which can but does not have to involve technology, an event targeted not only to programmers and IT professionals, but to all those who are interested in new technologies who want to […]

Baltathon – Series of hackathons as creative kick-starters for museums apps – Gdynia

Video Documentation of the Baltathon – Hackathon in Gdynia, hosted by NMFRI Gdynia Aquarium and Experyment Gdynia Baltathon is a series of free hackathons taking place within the BatlicMuseums: Love IT! project. A hackathon is a creative event where programmers, marketeers and other creative people meet to generate ideas for information technology and create prototypes […]