On 20 July 2020 prof Jakub Swacha, head of the BalticMuseums: LoveIT! project, explained the project outputs in an online session. He demonstrates the web-app system developed in the project and the brand for gamified e-guides. The web app system allows museums and other touristic players to configure their own e-guides for their visitors using […]
Webinars - BalticMuseums Xchange
Survey Advertising Museum Apps I BalticMuseumsXchange 20190912
Several members of the student consultancy in Stralsund (Studentische Unternehmensberatung, SUS) joined forces to develop a guide for advertising of museum apps (Bring Your Own Device, BYOD) as a support for the project “BalticMuseums: LoveIT!”. Within the Baltic Museums Beratungs GbR they researched online and in interviews towards building their own recommendations to the BalticMuseums […]
How to talk to a programmer I BalticMuseums Xchange 2019-07-02
On July 2, 2019, Tomasz Naprawski talked about communication with programmers. He is a researcher and academic teacher on the Faculty of Economics and Management at the University of Szczecin, department Business Information Technology Management, in Poland and also as an entrepreneur as CTO & Co-Founder of Naxlink GmbH (an Enterprise Software Company, located in […]
Lessons Learned in DigiTrail Project Finland I BalticMuseums Xchange 2019-02-07
Häme University of Applied Sciences in Finland is strongly engaged in tourism development and promotion in the region, as a major player in realising touristic projects. Experiences in a recent project on digitizing nature trail in the Finnish forest aimed at improving accessibility to the beautiful Finnish nature, with topics like forest yoga, edible plants […]
New Lahti Art & Design Center – Lessons Learned in (Digital) Service Development I BalticMuseums Xchange 2019-01-21
New (digital) concepts for museums – the team from Lahti University of Applied Sciences in Finland shared their experiences in TAJUMO project and other experiences of digitization for museums. The new Lahti Art & Design Center will encompass both a museum, but also research, business and service organisations, to create unique experiences for visitors. Under […]
Lessons Learned Guide Helsingborg – City of Helsingborg I BalticMuseums Xchange 2019-01-14
Lotta Ahlberg (Sweden, Project Manager City of Helsingborg, IT and Digitization Department) and Max Lennartsson (Sweden, Digital project manager, City of Helsingborg, Department of culture affairs, Marketing and communication) presented „Lessons Learned with the App ‘Guide Helsingborg’ and other digital projects in Helsingborg”. Lotta and Max have been highly involved in developing Guide Helsingborg, an […]
Digital projects at Staatliches Museum Schwerin – Birgit Baumgart I BalticMuseums Xchange 2018-10-29
„Experiences and challenges with digital projects at State Museum Schwerin” Birgit Baumgart, educator at State Museum Schwerin (a branch of State Palaces, Gardens and Art Collections Mecklenburg-Vorpommern, Germany) presented a selection of digitally enhanced projects in the exhibitions. In her presentation, she speaks about the addressing specific target groups by multimedia guides with simple language […]
Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19
“Mobile devices in museum environments – Lessons learned in the CHESS project“ Maria Roussou, Assistant Professor in Interactive Systems at National and Kapodistrian University of Athens, Greece, is an expert in digital services for museums. She shared her lessons learned during the project CHESS in an online session with the BalticMuseums team. Holding a Masters […]
Lessons Learned Lights on Project – Gamification I BalticMuseums Xchange 2018-04-03
Nina Luostarinen, lecturer at Humak University of Applied Sciences in Finland, shares the experiences in the Lights on! project with developing gamified apps for visitors of cultural heritage sites in Estonia and Finland. The Finnish-Estonian project with historical tourist attractions is co-financed by the Central Baltic Programme. They will be publishing a gamified solution for […]