Knowledge Baltic Museums Knowledge Baltic Museums

  • Home
  • Knowledge Base
  • People
  • FAQ
  • Project Info
  • Contact
Home / IT in attractions, Working Methods in attractions / Gamification Concepts relevant for the Tourist Attraction Gamification Service

Gamification Concepts relevant for the Tourist Attraction Gamification Service

949 views Less than a minute 2

This document gives an overview of gamification concepts for Apps/Webapps in museums. This document defines the set of concepts to be included in the Tourist Attraction Gamification Service delivered within the BalticMuseums: Love IT! project. This document is used by the members of the development team of the Tourist Attraction Gamification Service within the BalticMuseums: Love IT! project to implement the service in accordance with the requirements specification. It has helped the partner museums and science centers to choose which gamification elements are suitable for them.

You may use this document to understand the concepts of tourist attraction gamification. It is a working document that does not promise entire completeness. If you have further ideas or feedback, please contact the author or contact the project team.

Structure of the document on gamification concepts:

  • Action-area gamification concepts
  • Goal-area gamification concepts
  • Reward-area gamification concepts
  • Gamification rule modifiers
  • Gamification Status concepts
  • Communication-area gamification concepts

Author: Jakub Swacha

DOWNLOAD Set of gamification concepts

Set of gamification concepts relevant for the Tourist Attraction Gamification Service

eguideGamificationmultimedia guide IT in attractionsWorking Methods in attractions

Related Articles

  • Training: Digital strategies in tourism
  • Video: BalticMuseums-Xchange – Project Outputs explained
  • Video: Output of BalticMuseums project
  • Video: How to enhance exhibition with gamified app

Categories

  • 9Hackathon in Museums
  • 18IT in attractions
  • 6Project Management
  • 9Webinars - BalticMuseums Xchange
  • 14Working Methods in attractions

Most Liked

  • Baltathon – Series of hackathons as creative kick-starters for museums apps – Gdynia 15
  • Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19 13
  • Lessons Learned Lights on Project – Gamification I BalticMuseums Xchange 2018-04-03 11
  • Hackathon in Museums – Introduction 10
  • Hackathon in Museums – Concept Lessons Learned 9

Most Viewed

  • Generic Learning Outcomes – A way of working 3863
  • Hackathon in Museums – Recommendations Communication 2963
  • New Lahti Art & Design Center – Lessons Learned in (Digital) Service Development I BalticMuseums Xchange 2019-01-21 2206
  • Hackathon in Museums – Concept Lessons Learned 2002
  • Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19 1787
Flatbase by NiceThemes © 2018 - BalticMuseums: LoveIT! University of Szczecin — Powered by WordPress.