Knowledge Baltic Museums Knowledge Baltic Museums

  • Home
  • Knowledge Base
  • People
  • FAQ
  • Project Info
  • Contact
Home / IT in attractions, Working Methods in attractions / Video: How to enhance exhibition with gamified app

Video: How to enhance exhibition with gamified app

721 views Less than a minute 4

René L. Vilsholm from NaturBornholm (Denmark) explains why and how he adds digital elements to NaturBornholm’s exhibition, using the gamification app system developed in the project BalticMuseums: LoveIT!

Video by NaturBornhom and Stralsund University of Applied Sciences

Gamificationgamified appVideo IT in attractionsWorking Methods in attractions

Related Articles

  • Training: Digital strategies in tourism
  • Video: BalticMuseums-Xchange – Project Outputs explained
  • Video: Output of BalticMuseums project
  • Survey Advertising Museum Apps I BalticMuseumsXchange 20190912

Categories

  • 9Hackathon in Museums
  • 18IT in attractions
  • 6Project Management
  • 9Webinars - BalticMuseums Xchange
  • 14Working Methods in attractions

Most Liked

  • Baltathon – Series of hackathons as creative kick-starters for museums apps – Gdynia 15
  • Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19 13
  • Lessons Learned Lights on Project – Gamification I BalticMuseums Xchange 2018-04-03 11
  • Hackathon in Museums – Introduction 10
  • Hackathon in Museums – Concept Lessons Learned 9

Most Viewed

  • Generic Learning Outcomes – A way of working 3863
  • Hackathon in Museums – Recommendations Communication 2962
  • New Lahti Art & Design Center – Lessons Learned in (Digital) Service Development I BalticMuseums Xchange 2019-01-21 2205
  • Hackathon in Museums – Concept Lessons Learned 2000
  • Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19 1786
Flatbase by NiceThemes © 2018 - BalticMuseums: LoveIT! University of Szczecin — Powered by WordPress.