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Home / IT in attractions, Webinars - BalticMuseums Xchange / Video: BalticMuseums-Xchange – Project Outputs explained

Video: BalticMuseums-Xchange – Project Outputs explained

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On 20 July 2020 prof Jakub Swacha, head of the BalticMuseums: LoveIT! project, explained the project outputs in an online session. He demonstrates the web-app system developed in the project and the brand for gamified e-guides. The web app system allows museums and other touristic players to configure their own e-guides for their visitors using gamification elements. There are several options for other touristic attractions to join our consortium and to use the gamified web app system and/or brand:

• Use our project’s cloud platform (at a low maintenance cost of servers) to host the web-app, organized by University of Szczecin. The museums get access to their individual backend of the system to configure areas, routes, gamification elements and all content.

• Configure the shared software on their own server

• Develop the shared software in any direction

• Develop their own app – and only use our brand

Examples of the web-app:

  • Malmoe ​Museums​​: https://mm.emused.eu
  • Technical Museum in Szczecin​ https://mt.emused.eu
  • Central Cemetery in Szczecin​​ https://cc.emused.eu
  • In the footsteps of Quistorps​​ https://quistorp.emused.eu​

​The presentation can be downloaded as a PDF: Online-Session-BalticMuseums-20200720.

brandGamificationmuseumWeb App IT in attractionsWebinars - BalticMuseums Xchange

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