IT in attractions

Digital projects at Staatliches Museum Schwerin – Birgit Baumgart I BalticMuseums Xchange 2018-10-29

„Experiences and challenges with digital projects at State Museum Schwerin” Birgit Baumgart, educator at State Museum Schwerin (a branch of State Palaces, Gardens and Art Collections Mecklenburg-Vorpommern, Germany) presented a selection of digitally enhanced projects in the exhibitions. In her presentation, she speaks about the addressing specific target groups by multimedia guides with simple language […]

Lessons Learned in CHESS project – Maria Roussou I BalticMuseums Xchange 2018-10-19

“Mobile devices in museum environments – Lessons learned in the CHESS project“ Maria Roussou, Assistant Professor in Interactive Systems at National and Kapodistrian University of Athens, Greece, is an expert in digital services for museums. She shared her lessons learned during the project CHESS in an online session with the BalticMuseums team. Holding a Masters […]

Platform based multimedia guide – izi travel case study

Oxana Turskaya presented izi.TRAVEL, an online plattform for storytelling and audio/multimedia guides. It is free to use by attractions and by visitors. izi.TRAVEL is an associated partner of the project BalticMuseums: LoveIT! The izi team shares its experience with our project group in regard to best practices. Their idea is that museums focus on producing […]

Baltathon – Series of hackathons as creative kick-starters for museums apps – Gdynia

Video Documentation of the Baltathon – Hackathon in Gdynia, hosted by NMFRI Gdynia Aquarium and Experyment Gdynia Baltathon is a series of free hackathons taking place within the BatlicMuseums: Love IT! project. A hackathon is a creative event where programmers, marketeers and other creative people meet to generate ideas for information technology and create prototypes […]

Lessons Learned Lights on Project – Gamification I BalticMuseums Xchange 2018-04-03

Nina Luostarinen, lecturer at Humak University of Applied Sciences in Finland, shares the experiences in the Lights on! project with developing gamified apps for visitors of cultural heritage sites in Estonia and Finland. The Finnish-Estonian project with historical tourist attractions is co-financed by the Central Baltic Programme. They will be publishing a gamified solution for […]

Publication: Enhancing the tourist attraction visiting process with gamification

Our project partners, Jakub Swacha (University of Szczecin, Faculty of Economics and Management, Institute of Information Technology in Management, Poland) and Robert Ittermann (Business Academy North, Project Management, Germany) have summerized key concepts for gamification for touristic attractions in the following publication: Enhancing the tourist attraction visiting process with gamification: key concepts Jakub Swacha, Robert […]